Sections 4.4 ( #Extermination) and 5.5 ( #Maintaining a strong military) contain helpful information regarding fleet construction, composition, etc. ![]() This can allow a new player to gradually begin to learn the basics of warfare (both offensive and defensive) and expanding and interacting with other empires through peaceful and non-peaceful means. Once the aspiring player has figured out how their empire functions internally and are ready to start taking on other empires, the aforementioned sliders can be slowly raised to allow AI Empires, Fallen Empires, and other entities to spawn in controlled amounts. ![]() Sections 4 ( #Basic gameplay concepts) and 5 ( #The early game) contain useful information regarding an empire’s internal functions and colonization/expansion in the early stages of the game. This is purely optional, but beginners can certainly benefit from having a safer learning environment. This creates a reasonably safe play environment for a beginner player to use in figuring out the basics of how an empire works, how colonization and expansion work, and how certain technologies work before moving on to actual gameplay. If one wants to create a safe environment for figuring out the most basic game functions before taking to the stars for real, it is possible to do so by creating a galaxy and removing all AI empires, Fallen Empires, Primitive Civilizations, Marauder Empires, and disabling Endgame Crises by setting all the appropriate sliders to zero in the game settings when starting a new game. Section 3 ( #User interface) of this article provides a basic overview of the interface, but for an optimal experience, it is recommended that the player themselves figure out how the UI works and how to use it. Once in-game, keep the game paused and invest some time into exploring the user interface what the different buttons do and where they lead.
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